We’re excited to announce that Parsec’s high-performance, ultra-low latency desktop streaming is easily accessible in the cloud through the AWS Marketplace. Starting today, anyone with GPU-intensive workloads, like game developers, animators, post-production specialists, and architects, can launch G4 instances pre-configured with Parsec for…Keep reading
In 2016, Chris and I started Parsec with one goal: make a low latency remote desktop application performant enough to play PC games from anywhere, across any device. Our assumption was that if a technology was purposefully built to stream video at 60+…Keep reading
The shape of the Parsec network has changed over the past year. Our customer base has grown as more people discovered Parsec as a helpful way to get closer to friends and family, organize remote tournaments, and broadcast community events. Enabling this social…Keep reading
Hey, in case you’re confused: we wrote this announcement with our friends at BeBop Technology, an awesome remote virtual post-production platform. So the “we” refers to both us and BeBop. Without further adieu… Parsec and BeBop Technology are thrilled to announce we’ve partnered…Keep reading
All over the world, creatives are relying on Parsec and Parsec for Teams to keep creative work on track as we adjust to remote-first workplaces. Storm Post pioneered a number of remote workflows that has altered the way they approach staffing, timelines, and more. We decided…Keep reading
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