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It’s official: Parsec is now part of Unity

In 2016, Chris and I started Parsec with one goal: make a low latency remote desktop application performant enough to play PC games from anywhere, across any device. Our assumption was that if a technology was purposefully built to stream video at 60+ frames per second in HD quality while shaving as many milliseconds off […]

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remote work

The Library’s Closed: The State of Cloud Gaming

Cloud game streaming services are struggling. Let’s look at why it’s been so difficult to make the business work.