Categories
featured product updates

Cloud creatives rejoice: Parsec for Teams BYOL AMIs are now available in the AWS Marketplace

We’re excited to announce that Parsec’s high-performance, ultra-low latency desktop streaming is easily accessible in the cloud through the AWS Marketplace. Starting today, anyone with GPU-intensive workloads, like game developers, animators, post-production specialists, and architects, can launch G4 instances pre-configured with Parsec for Teams. It extends the cost effectiveness and versatility of Amazon’s G4 instances […]

Categories
product updates

macOS Hosting Preview is Available Now

It’s official: you can host Parsec sessions on macOS devices. The same high performance, low latency, responsive streaming tuned for gaming is available on modern iMacs, Macbooks, and Mac Pros running Catalina 10.15 or better. If you don’t like reading, go give it a shot. Before we get too reflective, a caveat or two: macOS […]

Categories
remote work

The rise of the virtual workday

The shape of the Parsec network has changed over the past year. Our customer base has grown as more people discovered Parsec as a helpful way to get closer to friends and family, organize remote tournaments, and broadcast community events. Enabling this social connective tissue is one of the key motivations for Parsec. An additional […]

Categories
remote work

BeBop Technology and Parsec partner to simplify virtual post-production

Hey, in case you’re confused: we wrote this announcement with our friends at BeBop Technology, an awesome remote virtual post-production platform. So the “we” refers to both us and BeBop. Without further adieu… Parsec and BeBop Technology are thrilled to announce we’ve partnered to integrate Parsec’s high-performance remote protocol into BeBop’s powerful remote virtual post-production […]

Categories
remote work

Creating when inspiration strikes

The workforce is in the middle of a tide-shift: 41% of people say they’d rather take a pay cut than go back to a linear, 5-day in-office work week. Millions are opting to continue working from home at least part of the time, and companies are overhauling their internal operations and physical spaces to make […]

Categories
customer stories

Storm Future-proofs remote post production with Parsec

All over the world, creatives are relying on Parsec and Parsec for Teams to keep creative work on track as we adjust to remote-first workplaces. Storm Post pioneered a number of remote workflows that has altered the way they approach staffing, timelines, and more. We decided to tell that story together. How Storm Accelerated and Excelled Its Remote Collaboration […]

Categories
remote work

Parsec for Teams: Walking Through the App

Everything you’ve ever wanted to know about getting the most out of Parsec for Teams, the ultimate remote desktop for creatives.

Categories
Uncategorized

Build your perfect Parsec with our Teams API

We recently launched our Parsec for Teams API, making key admin functionality open & accessible to organizations who need it. It’s a big step on answering a question we’ve been kicking around and bringing up in conversations with our incredible community of customers: How do we get Parsec to scale with a company’s needs without […]

Categories
remote work

Video Tutorial: Parsec for art, animation, and design

Everything you need to know about doing creative work in Parsec, now in nifty video form.

Categories
Uncategorized

About our Series B and Parsec’s year of transformation

For most around the world, 2020 has been a year that at its absolute best was defined by deeply uncomfortable, previously unfathomable, transformation. As a team, we here at Parsec left our Manhattan headquarters and scattered around the world. Almost overnight, we transformed from a team committed to building a strong culture based on proximity […]

Categories
remote work

Creative companies see huge potential in distributed teams

We surveyed a group of more than one thousand Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace. If you want to read about all of our findings, you can download “Remote Work, Here to Stay”. Parsec lets […]

Categories
Uncategorized

Cloud Parsec & The Future of Online FGC Tournaments

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Game designer, programmer, and fighting game enthusiast Jason Lu has been working through the ins and outs of using Parsec as a viable means of keeping fighting game communities […]

Categories
Uncategorized

Dev Diaries: Kyle Kukshtel Playtests Cantata through Parsec

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Digital artist and game designer Kyle Kukshtel has been using Parsec to test and develop his upcoming character driven, tactical strategy game Cantata, which is right up our team’s […]

Categories
remote work

Creatives Prefer WFA (Work From Anywhere)

We surveyed a group of Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace. If you want to learn more, you can download “Remote Work, Here to Stay”. Over the last decade the number of people working remote […]

Categories
customer stories

Promod Esports Broadcasts, Powered by Parsec

All over the world, creative organizations are relying on Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Promod Esports has been pioneering an approach to remote production to power two weekly live broadcasts, one for DOTA 2 and another for CS:GO. Promod Esports’s Deputy Production Manager George […]