As 2022 comes to a close, we’re feeling reflective. Here are the highlights.
Parsec 2022 Year In Review

As 2022 comes to a close, we’re feeling reflective. Here are the highlights.
Parsec for Teams Enterprise gives large organizations the added scale and controls they need to empower creative workforces. Now it’s better than ever.
You can now host Parsec sessions on macOS devices. Low latency, responsive remote desktop is available for iMacs, Macbooks, and Mac Pros.
You might find this surprising, but we were never huge proponents of the PC master race movement. At Parsec, we believe that everyone should play games where they want, how they want. PC? Awesome. Console? Also awesome. Alexa? …Wackier things have happened. Thanks to a little piece of software you may not even realize you […]
Microsoft Azure is partnering with Parsec to give creators building and utilizing real-time 3D applications one-click deployment of their industry-leading remote access technology through Azure.
Time for a little nostalgia. Let’s take a look at all the features, products, and expansions Parsec launched in 2021.
2020 and 2021 have (obviously) been difficult years for the creative industries. At a ridiculously rapid pace, we learned how to design, engineer, edit, test, and collaborate on projects from home, all while navigating an unpredictable life at home. As always, we hope everyone’s staying safe and healthy out there. Making games is particularly challenging. […]
We’re excited to announce that Parsec’s high-performance, ultra-low latency desktop streaming is easily accessible in the cloud through the AWS Marketplace. Starting today, anyone with GPU-intensive workloads, like game developers, animators, post-production specialists, and architects, can launch G4 instances pre-configured with Parsec for Teams. It extends the cost effectiveness and versatility of Amazon’s G4 instances […]
In 2016, Chris and I started Parsec with one goal: make a low latency remote desktop application performant enough to play PC games from anywhere, across any device. Our assumption was that if a technology was purposefully built to stream video at 60+ frames per second in HD quality while shaving as many milliseconds off […]