by Benjy Boxer Tl;dr — We made a calculator to measure the cost of cloud gaming machines when connecting to them using a streaming product, like Parsec. Gamers have been tinkering with setting up cloud machines for gaming for the last couple of years. One of the first and most popular blog posts that demonstrated the viability […]
Tag: Cloud Computing
by Dan Applegate This is an outdated article and many aspects no longer apply. We recommend checking out this great guide from Larry Gadea for general Azure set up. If you’re familiar with how to set up a cloud machine on Azure, here’s a quick tutorial on setting up Parsec there. The rest of this article […]
by Chris Dickson and Benjy Boxer Last night, our co-founder and CTO, Chris Dickson, gave a quick talk about UDP and some of the choices we made while building our protocol for accessing PC games remotely. Chris presenting. Full presentation can be found at the end of the article. With Parsec, you can either play via […]
We launched a beta version of our software a few weeks ago. Currently, Parsec makes it possible for PC gamers to play on their own machines remotely or access a cloud gaming machine that they set up in Amazon Web Services (AWS). In AWS, the gamer launches a graphics enabled GPU machine (g2.2xlarge) that runs […]