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The Library’s Closed: The State of Cloud Gaming

Cloud game streaming services are struggling. Let’s look at why it’s been so difficult to make the business work.

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Cloud Parsec & The Future of Online FGC Tournaments

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Game designer, programmer, and fighting game enthusiast Jason Lu has been working through the ins and outs of using Parsec as a viable means of keeping fighting game communities […]

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We’re partnering with Ubisoft to deliver new game streaming experiences

Parsec’s excited to announce a long term partnership with game creator and publisher Ubisoft. The team at Ubisoft has entered into a multi-year partnership to use Parsec’s SDK to advance their game streaming efforts, embedding our tech to power in-game experiences, demos, events, and other projects. You may have seen what we did with Ubisoft […]

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Turning Parsec Into the Ultimate Home Console

Ever wish Parsec came with a console mode? Connect to all your games, in one place, with no keyboard or mouse? Control the whole thing with your gamepad of choice, no windows reminding you of the work you’re putting off? Wishes come true: developer TheDyvision came up with an add-on that does all of that. […]

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Samsung PlayGalaxy Link Uses The Parsec SDK To Power Game Streaming

When Samsung wanted to give Galaxy Note 10 customers the power of PC gaming on their phone, they turned to Parsec to power the PlayGalaxy Link. With the Parsec SDK, any game developer, device maker, or software company can integrate our ultra-low latency high frame rate streaming technology directly into their applications. With the global […]

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What We Learned About Cloud Gaming From The Stadia Launch

Google Stadia shows a ton of promise for cloud gaming. We believe that the future of gaming will be powered by streaming. There are some lessons to learn from the launch about the importance of content and unique experiences that the underlying streaming technology enables, but the opportunity to deliver games directly to consumers through […]

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Publishers: Calculate Your All-in Costs To Run Cloud Gaming Infrastructure

Do you want to know how much it would cost to deliver games you’ve developed via the cloud? Access the cloud gaming calculator after filling in this form to analyze the overall costs on AWS. From there, you can change the assumptions, add your games, and see how much it would cost your studio to […]

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RTX Cloud Gaming With the New AWS G4 Instances

Looking to roll your own RTX Enabled 4K 60FPS cloud gaming instance using the new AWS G4 instance, based on the NVIDIA Tesla T4 GPU? We have built a customized Powershell script, called the Parsec Cloud Preparation Tool. The Parsec Cloud Preparation tool will take your unconfigured Windows Server 2016 G4 instance and configure the […]

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Game Developers — Do Not Cede Control To The Cloud Gaming Platforms

A choice is coming. One that will define the next era of gaming and who controls the future of the industry. Publishers and developers have an opportunity to take more power in how they reach gamers, or they can fall into the platform trap that has doomed content creators in video, news, and music. The […]

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Set Up A Cloud Gaming PC Anywhere With These Scripts

Looking for a weekend project? Want to get a Cloud Gaming machine up and running easily? We just released a script that you can use to set up a cloud gaming machine on Azure, AWS, Google Cloud, and Paperspace. This script should also work on just about any Windows Server 2016 virtual machine with a […]

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A Look at Game Streaming Tech in the Browser

With Google’s release of Project Stream this month, there has been a lot of recent interest in low latency game streaming for cloud gaming. Google’s first entry into the arena is Ubisoft’s Assassin’s Creed Odyssey, with the kicker that it runs from within Chrome! This kind of makes sense as a distribution channel for Google […]

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Blizzard’s Cloud Gaming Mistake

A couple weeks ago Blizzard introduced a change to their End User License Agreement (EULA) that prohibits gamers from playing Blizzard games on cloud gaming PCs. As of two days ago, they started handing down 30 day account suspensions for violating this term of the EULA. With the new WoW expansion coming out, please heed […]

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The Warrior Of Light Is Always Ready On An Android Tablet Wherever You Go With Parsec

Last week, we came across a post on Reddit from Ninlilizi about her experience playing FFXIV on the train with her Android Tablet. In the post, she mentioned that she uses Parsec to stream the game from the cloud over a 4G connection. Abigail (Ninlilizi’s real name) lives in the UK where they seem to […]

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Parsec Is Now Supported On Simplay’s Cloud Gaming Machines

Simplay offers one of the best values for cloud gaming on the market. You can subscribe to their service and receive a gaming PC that supports 60 FPS gaming for just $19.99 per month. Since Simplay focuses on and offers one of the best price-to-performance ratios in gaming, we’re excited that they are now fully […]

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Cloud Gaming With The Amazon G3 Instances Featuring Tesla M60 GPUs — Now Supported In Parsec And…

http://www.nvidia.com/object/tesla-m60.html Amazon announced new GPU machines. Immediately, we wanted to add support for these in the Parsec Cloud Gaming Marketplace and via a Community AMI. The instructions for building the machines on your own are below. More Details About The AWS G3 Instances These cloud GPU machines are impressive and relatively inexpensive versus comparable machines […]