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remote work

Creative companies see huge potential in distributed teams

We surveyed a group of more than one thousand Parsec for Teams administrators and the developers, designers, testers, and artists using Parsec every day to learn more about the transition to a fully remote workplace. If you want to read about all of our findings, you can download “Remote Work, Here to Stay”. Parsec lets […]

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Dev Diaries: Kyle Kukshtel Playtests Cantata through Parsec

All over the world, creatives are relying on Parsec and Parsec for Teams to keep media, entertainment, and, of course, games on track during the pandemic. Digital artist and game designer Kyle Kukshtel has been using Parsec to test and develop his upcoming character driven, tactical strategy game Cantata, which is right up our team’s […]

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We’re partnering with Ubisoft to deliver new game streaming experiences

Parsec’s excited to announce a long term partnership with game creator and publisher Ubisoft. The team at Ubisoft has entered into a multi-year partnership to use Parsec’s SDK to advance their game streaming efforts, embedding our tech to power in-game experiences, demos, events, and other projects. You may have seen what we did with Ubisoft […]

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78% of People Making Games Are Happy Working Remote

People sure are resilient. Around the globe families, individuals, and companies are managing to live reasonably normal lives during a completely unpredictable time. Entertainment is still being produced. Books are still being written. And, yep, games are still being released. We’re also reaching a strange, special point where everyone’s realizing that remote work is a […]

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Announcing Parsec’s Events Partnership With Ubisoft

We love the smell of games in the summer. Our team has always spent conference season as fans watching the game industry, unpacking the small details in game reveals, feverishly refreshing conference news for something new, and getting ready to debate our GOTY come the fall release time. This year, we couldn’t be more excited […]

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Turning Parsec Into the Ultimate Home Console

Ever wish Parsec came with a console mode? Connect to all your games, in one place, with no keyboard or mouse? Control the whole thing with your gamepad of choice, no windows reminding you of the work you’re putting off? Wishes come true: developer TheDyvision came up with an add-on that does all of that. […]

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The Best Remote Desktop Is One Fine-Tuned for Gaming

Like most technology companies, right now we’re all working on building Parsec remotely. It’s been quite the transition: engineers aren’t able to easily pair on a product change. Designers can’t get quick feedback on a new piece of interface. Happy hour and Smash is now…well, it’s still Happy Hour, but Smash is a little tougher. […]

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Tutorial for working with the Parsec Unity plug-in featuring Strangest.io

We have a game developer SDK that enables online multiplayer for local multiplayer games. Our goal is to democratize access to online multiplayer and give the game developers the power of Parsec inside their game, so they can have online play without netcode and server maintenance as well as built-in distribution through the Parsec Arcade. […]

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Introducing Parsec for Teams

At Parsec, we are passionate about increasing access to games, software, and content from anywhere on any device. Since our technology’s foundation is in gaming, we’ve been extremely picky about our ultra-low latency, high frame rate interactive streaming software. Because of this, the remote interactive streaming technology we are perfecting for gamers has become an […]

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Blood, Sweat, And Pixels — The Reality Of Making A Game

By Benjy Boxer I recently read a few books detailing critical moments in the gaming industry and discovered the very popular book, Blood, Sweat, and Pixels by Jason Schreier. Other books I’ve read recently are: Console Wars and Master’s of Doom. I’ll review those separately. The difference between the three books is that Console Wars […]

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Bring Online Co-Play To Your Offline Multiplayer Games

By Benjy Boxer We’ve partnered with Catalope Games to bring online Co-play to the critically acclaimed game, Scrap Galaxy. This 2-D top-down shooter is a ton of fun, and with Parsec’s Co-play feature, you can get your friends in the action from anywhere without worrying about sitting in the same room. My Review Of Scrap Galaxy […]

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Game Developers — Bring Online Co-Play To Your Game Without Writing Any Netcode

If you’re an independent developer looking for an easy solution to add an online mode to your game, Parsec’s game streaming software immediately helps your users get online and invite friends to play. Since Parsec captures the screen and streams everything happening, you don’t have to worry about any extra development. The only thing you […]

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GDC – Developers Exhibiting This Week

We’re excited to attend the Game Developer Conference (GDC) in San Francisco this week. In preparation for it, we compiled a list of game developers who are exhibiting on the floor of the conference. This is not a full list, but encompasses most of the developers, exculding some of the largest publishers. The conference is […]

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Understanding The PC Gaming Opportunity For An Independent Game Developer

Goldman Sachs claims that there are 700mm PC gamers worldwide with 150mm gamers in the developed world. Steam, with 135mm users, is the most dominant distribution platform for games, and sold an estimated $3.5 billion worth of PC games in 2015. With PC gaming revenue approaching $32 billion in 2015, Steam owns about 11% of […]