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Ushering A New Era Of Parsec — The Next Iteration Of Our Cross-platform Application

tl;dr — We introduced a new version of Parsec. Download it here for Windows now. We are proud to announce our new cross-platform app that shares all of the functionality from the web with our new native application. You no longer have to switch between the browser and the native app to start your gaming PC, set […]

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Modeling an Application Access System as a Directed Acyclic Graph

By Dan Applegate Parsec gives you incredible control and access, allowing you to play games with friends remotely over the internet. With our cloud machines, you can even take the power of cloud gaming and share your cloud gaming machine with your friends. With that power, however, comes a set of challenges. We want to […]

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Skateboarding Our Product — Our Iterative Approach To Developing The Parsec Beta

We have been trying to update our software iteratively. Early on, we decided that we’d work hard to focus on our riskiest assumptions and try to deliver functionality as quickly as possible to test those. With desktop software, this is a little more complicated than web-based tech, so early on, we built an update mechanism […]

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Our Vision For Parsec And The Product We’re Building

By Benjy Boxer We believe that we’re entering a new phase of computing. One where both software and processing are delivered via shared computing resources in the cloud. Our vision for Parsec is to eliminate computer hardware and free everyone from the constant upgrade cycles required to keep up with the latest software. This is […]