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A Primer On Building UDP Networking Protocols — How We Deliver Low Latency Cloud Gaming

by Chris Dickson and Benjy Boxer Last night, our co-founder and CTO, Chris Dickson, gave a quick talk about UDP and some of the choices we made while building our protocol for accessing PC games remotely. Chris presenting. Full presentation can be found at the end of the article. With Parsec, you can either play via […]