BUD is our proprietary networking protocol built with one goal in mind — low latency, interactive game streaming from anywhere. It is based off of UDP and encrypted with DTLS 1.2 (via OpenSSL). It adds your basic reliability semantics like TCP, but with a highly tuned and custom congestion control algorithm. Early on, we made the decision […]
Tag: Tech
By Benjy Boxer VSync is a crucial setting in our game streaming application and one of the easiest ways to lower latency in your games generally. Although it’s a really common setting in PC games, many people aren’t aware of the intricate functions happening in the background to produce a smoother video and why you’ll […]
By Dan Applegate We believe that a new era of computing is approaching, one where you’ll access your hardware rather than own it. Today, we support accessing and sharing hardware between friends as well as accessing cloud gaming PCs on Amazon Web Services and on Paperspace. But Parsec can be installed and run anywhere. As […]
by Benjy Boxer We are moving away from the world of fixed nouns and toward a world of fluid verbs. In the next 30 years we will continue to take solid things — an automobile, a shoe — and turn them into intangible verbs. Products will become services and processes. Embedded with high doses of technology, an automobile becomes […]
Consumer habits and an ability to either manufacture them or take advantage of those that already exist can determine the future of any product. The frequency of internal triggers and the intensity of pain that they cause has an enormous impact on an individual product and the trajectory of a specific market. In gaming, the […]
According to build data from PCPartPicker, consumer behavior and interest in the GTX 10 Series is outstripping the initial interest in the 9 Series, which was released in 2014. But this trend isn’t holding for every model. The build data suggests that consumers are opting for the GTX 1070 less often than they did for […]
Consumer preferences for GPU brands and models have shifted significantly over the last 31 months on PCPartPicker. In looking at the data of the 25,780 builds that included a GPU and CPU, you can get a picture of the overall GPU market as well as recent shifts. For instance, in the last 31 months, Nvidia […]
Gaming machine purchase behavior data from PCPartPicker goes back approximately 31 months (based on the oldest comment on the oldest build). In those 31 months, there were 25,780 builds priced between $450-$5,000 (I removed the outliers on both ends because they couldn’t be complete builds or they were ridiculous machines). For the rest of the […]