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Tutorial for working with the Parsec Unity plug-in featuring Strangest.io

We have a game developer SDK that enables online multiplayer for local multiplayer games. Our goal is to democratize access to online multiplayer and give the game developers the power of Parsec inside their game, so they can have online play without netcode and server maintenance as well as built-in distribution through the Parsec Arcade. […]

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Aggregating Games Into One Subscription To Rule Them All

By Benjy Boxer Subscription gaming is coming. Ben Thompson’s articles on Aggregation Theory provide some insight into why and how this may impact the gaming industry. First and foremost, as a reader of our blog, you’re probably well aware that gaming is a huge industry — probably significantly larger than most people assume. Morgan Stanley reported that […]

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Cloud Gaming, Local Multiplayer Games, And The Future Of Parsec With RetroRGB

The co-founders of Parsec, Chris and Benjy, sat with Bob from RetroRGB to talk about the technology behind Parsec, some of the plans for expanding the value of game streaming, and how Parsec helps make retro videogames more fun with online multiplayer. It was a fun conversation, and we hope it gives you all some […]

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New Nvidia GPUs Outperform New AMD Cards On H.264 Compression Latency

By Benjy Boxer Parsec allows gamers to invite their friends to play offline multiplayer games over the internet, access a cloud gaming PC, or remotely control their gaming PC from anywhere. In game streaming technology, we believe your experience is dictated by three main metrics — a consistent 60 FPS stream, latency, and video quality. A lot […]

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An Introduction To Video Compression

By James Stringer Video compression is a huge part of our technology. We are able to take advantage of enormous investments in the standardized formats and hardware for encoding and decoding video for our low latency game streaming. We get a lot of questions about why an image may have some blur at moments or […]

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A Slingbox On Steroids — Streaming Your Entire Home Theater Anywhere In Real Time

By James Stringer Creating a “Slingbox on steroids” that allows real time access and control of your home theater, allowing you to play games and watch movies without any delay. Hardware Requirements Windows 8.1 / 10 HTPC with modern GPU hardwired into internet router or switch Elgato HD60 Pro Headless HDMI Dongle HDMI receiver or […]

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How Your WiFi Band Impacts Low Latency Connections

By PJ Palomaki Our home network is one of those things we often take for granted. We can see our broadband as just another utility in the household, which feeds our myriad of devices with data from all over the globe. It enables us to watch TV series on our Smart TV’s and browse social […]

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HP Partners With Parsec For OMEN Game Streaming — Making OMEN PCs Accessible From Anywhere

Two years ago, we sought to build the lowest latency game streaming software on the market. Our goal is to change how everyone thinks about gaming computers, reducing the dependency on hardware, and letting gamers focus on accessing games from any device, anywhere. We approached the problem from the ground up, building the technology for […]

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Feeling Closer During A Long Distance Relationship Via Co-Play Gaming

Games have been an important part of building strong personal relationships throughout human history. Our earliest records from Mesopotamia show that games played an important role in human interaction and building relationships between people in the earliest civilizations. Of course, this has continued to the present day. The games may have changed, but relationships continue […]

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How Three Colleagues Have Bonded Playing Destiny 2 At Work Using Parsec’s Game Streaming

These aren’t Jean-Mathieu, Francis, and Jean-Christophe, but you get it. In Quebec, Canada, Jean-Mathieu, Francis, and Jean-Christophe work together in an open office floor plan, which is great for collaboration most of the day, but for a glorious hour each day, gives them the opportunity to play PC games together. Prior to finding Parsec, the lunch […]

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Modeling an Application Access System as a Directed Acyclic Graph

By Dan Applegate Parsec gives you incredible control and access, allowing you to play games with friends remotely over the internet. With our cloud machines, you can even take the power of cloud gaming and share your cloud gaming machine with your friends. With that power, however, comes a set of challenges. We want to […]

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Testing Lag At High Frame Rates For Game Streaming On Parsec

Did you do something silly and buy yourself a 240 FPS monitor or even sillier and buy two? Well, PCMasterRace, we did because we wanted to see how Parsec would perform under extreme conditions and high frame rates. As a company, it’s our top priority to build the best performing, low latency, high frame rate […]

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What Is Your GPU Doing When VSync Is Running In Your PC Games?

By Benjy Boxer VSync is a crucial setting in our game streaming application and one of the easiest ways to lower latency in your games generally. Although it’s a really common setting in PC games, many people aren’t aware of the intricate functions happening in the background to produce a smoother video and why you’ll […]

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Playing Offline Games Online With Friends

Parsec lets you play the offline games you love online with friends. Recently, newLEGACYinc has led the way streaming the classic WWE Smackdown! with other YouTube stars. They have several videos planned in the future, but a recent one features a three player matchup across the country with Parsec enabling the virtual couch gaming online. […]

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Testing Game Streaming Input Latency On Parsec With DIY Instructions

By James Stringer As we continue to push to reduce latency in our protocol, we thought we’d share how we measure the input latency during our testing. The set up is a bit expensive, but you’re welcome to follow these instructions to test the latency on your own set up. It’s very important to note […]