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Testing Game Streaming Input Latency On Parsec With DIY Instructions

By James Stringer As we continue to push to reduce latency in our protocol, we thought we’d share how we measure the input latency during our testing. The set up is a bit expensive, but you’re welcome to follow these instructions to test the latency on your own set up. It’s very important to note […]

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Cloud Gaming With The Amazon G3 Instances Featuring Tesla M60 GPUs — Now Supported In Parsec And…

http://www.nvidia.com/object/tesla-m60.html Amazon announced new GPU machines. Immediately, we wanted to add support for these in the Parsec Cloud Gaming Marketplace and via a Community AMI. The instructions for building the machines on your own are below. More Details About The AWS G3 Instances These cloud GPU machines are impressive and relatively inexpensive versus comparable machines […]

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Pushing It To The Limit — Parsec At 240 Frames Per Second With Approximately 4–8 Milliseconds Of…

By James Stringer We believe that a new era of computing is approaching. Access to high powered computing, rather than ownership, will define the thin-client era, eliminating our constant upgrade cycles and giving everyone the power of a super computer while simply carrying a cheap device. To make this future a reality, a streaming protocol […]

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Frame Rate Test — Steam-In-Home-Streaming Versus Parsec On A Local Network

By Benjy Boxer We previously analyzed the performance of our game streaming product, Parsec, versus Steam-in-home-streaming + a VPN (Steam + VPN) over the internet. This set up is your only option for accessing your gaming PC using Steam’s streaming product while you’re outside of your home. It was also the default method for hacking […]

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The Nintendo Switch For PC Gaming  — Powered By A Raspberry Pi 2 And Parsec

This guide is reprinted with permission and written by Drew Wallace. The up-to-date version of the guide is hosted on Github. The SwitchBerry Setup Guide The SwitchBerry is a mobile PC game streaming device inspired by the Nintendo Switch and made from a Raspberry Pi. The goal was to play my PC games on the go, […]

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Frame Rate Test — Parsec Streaming Versus Steam-In-Home-Streaming + VPN For Cloud Gaming

By Benjy Boxer For many experimental projects in cloud gaming, Steam-in-home-streaming + VPN was the original hack that demonstrated the opportunity and potential for cloud gaming today. Larry Gadea wrote this post that got significant traction on Hackernews and elsewhere and helped create a community of enthusiasts on Reddit for cloud gaming. It was our […]

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Setting Up You Own Machine On The Cloud With Amazon Web Services And Parsec

This is an old article. For the most up-to-date version of this guide, please visit our Support page. Thanks! Parsec now manages GPU instances in the cloud for you to make cloud gaming a lot easier, but if you’d like to do it yourself using our AMI, please follow the instructions below. Also, if want to […]

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Play Co-Op Games Over The Internet For Virtual Couch Gaming

by Benjy Boxer With games adopting the benefits of the internet for multiplayer gaming, one of my favorite parts about gaming has disappeared. When we were all younger, we’d share gaming with our friends on the couch. These moments in front of the TV with your friends were a very significant part of our childhood. […]

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Adventures In High Availability Logging — Elasticsearch, Logstash, and Kibana (ELK) on Kubernetes

By Erik Nygren At Parsec, we are a small team working on problems all over the stack. Between the four of us we are supporting low latency PC gaming over the WAN on Mac, Windows, Linux, Raspberry Pi, and stay tuned for an upcoming platform release, going as close as we can to the hardware […]

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Play Any PC Game On Your Linux Machine With Cloud Gaming Or Game Streaming

By Jamie Dickson and Benjy Boxer Tl;dr: As we’ve been working to build our Linux streaming client, we’ve been tripped up by the current state of hardware decoder support in Linux . We wanted to share what we’ve learned so far in case it helps you with your project. Also, we’re looking for some enthusiastic Linux […]

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3 Reasons Why You Shouldn’t Use A VPN With Game Streaming

by James Stringer Virtual Private Networks (VPNs) provide a secure environment to connect two or more machines. They’re extremely useful for security, but you can also use them to mimic a local area network for other purposes. In the case of low latency game streaming to play computer games over the internet, a VPN can […]

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#PlayedOnParsec Competition For DIY Projects And Videos

We are extremely lucky to have very passionate early adopters in our Discord Server who have been tinkering and finding innovative ways to play games with Parsec. To continue to encourage more DIY projects, we’re holding a friendly competition for the best use of Parsec to play games. The winner of the competition can choose […]

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The Causes Of Lag In PC Gaming And How Your Brain Interprets Lag

By James Stringer Imagine being in the front row of the mosh pit, ready to see your favorite band. The band comes on stage, you and the rest of the crowd go wild. As the band starts barreling into their first song, you notice something sounds off. It’s the drummer. He is hitting all the […]

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How Much Would It Cost Me To Run My Own Cloud Gaming PC?

by Benjy Boxer Tl;dr — We made a calculator to measure the cost of cloud gaming machines when connecting to them using a streaming product, like Parsec. Gamers have been tinkering with setting up cloud machines for gaming for the last couple of years. One of the first and most popular blog posts that demonstrated the viability […]

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A Live Demo Of Overwatch On A Raspberry Pi At The New York Tech Meetup

By Benjy Boxer Last night, we presented Parsec for the Raspberry Pi at the New York Tech Meetup. We decided to do a live demo and ask a member of the audience who plays Overwatch to log in and play live, on stage, in front of 100s of people…What could go wrong? Fortunately, it worked […]