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How Much Would It Cost Me To Run My Own Cloud Gaming PC?

by Benjy Boxer Tl;dr — We made a calculator to measure the cost of cloud gaming machines when connecting to them using a streaming product, like Parsec. Gamers have been tinkering with setting up cloud machines for gaming for the last couple of years. One of the first and most popular blog posts that demonstrated the viability […]

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A Live Demo Of Overwatch On A Raspberry Pi At The New York Tech Meetup

By Benjy Boxer Last night, we presented Parsec for the Raspberry Pi at the New York Tech Meetup. We decided to do a live demo and ask a member of the audience who plays Overwatch to log in and play live, on stage, in front of 100s of people…What could go wrong? Fortunately, it worked […]

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Co-Playing PC Games With Friends Across The Country With Parsec

by Benjy Boxer When we were kids, some of our best memories were calling a bunch of friends and taking turns trying to beat a boss. The first person to get past the checkpoint or beat the boss was able to claim bragging rights until the next level. Inevitably, they failed to repeat their victory […]

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A Primer On Building UDP Networking Protocols — How We Deliver Low Latency Cloud Gaming

by Chris Dickson and Benjy Boxer Last night, our co-founder and CTO, Chris Dickson, gave a quick talk about UDP and some of the choices we made while building our protocol for accessing PC games remotely. Chris presenting. Full presentation can be found at the end of the article. With Parsec, you can either play via […]

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An Update To SDL2 To Patch Cursor Bugs

by Jamie Dickson Tl;dr — We implemented a change to fix a mouse cursor bug in the SDL2 library and open sourced it on Github. Parsec uses the SDL2 library to handle most inputs and interactions between the remote interface and gaming PC. We ran into an issue with the library, however, as we were developing our […]

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Playing PC Games On Your Raspberry Pi

by Jamie Dickson and Benjy Boxer Tl;dr We recently released Parsec for the Raspberry Pi, allowing you to play PC games on the Pi streamed from your own gaming PC or a cloud machine at 1080p / 60 FPS. Check out the demo video below, sign up for our product here if you want to […]

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Latency And Bandwidth Availability Across The World Make Cloud Gaming A Real Possibility

We launched a beta version of our software a few weeks ago. Currently, Parsec makes it possible for PC gamers to play on their own machines remotely or access a cloud gaming machine that they set up in Amazon Web Services (AWS). In AWS, the gamer launches a graphics enabled GPU machine (g2.2xlarge) that runs […]

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The Technology Behind A Low Latency Cloud Gaming Service

by Chris Dickson Tl;dr: We just released an AWS AMI for streaming PC games at extremely low latency and 60 FPS from Amazon. Check it out here. Rocket League on my Macbook Pro The Inspiration Last July, I read a highly upvoted article on Hacker News claiming that it was possible to play games from an […]